Beyond Nen tier list
Compare 5 races, 20 lineages and 15 Nen abilities by their listed perks and roles. Celestial is our flexible race pick; Kurta and Morrow offer listed boss-damage perks, while Lucilfer focuses on loot and gathering.
These are our progression and farming assessments of the community Trello descriptions. Tiers are editorial judgments; the perks are source-listed. We have not measured combat performance or reroll odds in game. A farming S-tier is not automatically the strongest PvP pick.
Which rolls are worth keeping?
Boss combat
Kurta lists 1.15× damage against bosses and NPCs. Morrow now lists 1.15× against bosses, with a timed mode. Check their conditions before spending spins.
Loot and materials
Lucilfer is our farming-utility pick for its listed boss-drop and gathering benefits. Hazama adds a boss-drop perk and a weapon-parry payoff.
These are separate race or lineage options to inspect, not tested combination builds. For ability kits, start with Godspeed, Jajanken and Big Bang Impact, then compare their activation conditions. Aura Corruption's four-skill guide explains why it remains unranked.
Showing all 40 entries
Beyond Nen race tier list
| Tier | Pick & role | Source-listed mechanics | Why it matters / tradeoff |
|---|---|---|---|
| S | Celestial ↗Flexible buildsSource card ↗ · 2026-11-08 | The card lists +5% to Strength, Weapon, Durability, Nen and Stamina, plus +2.5% Damage. | Our all-round keep: broad coverage rather than one specialized bonus. |
| A | Cyborg ↗Durability and damageSource card ↗ · 2026-11-05 | The card lists +10% Durability and +3.5% Damage. | A focused alternative when durability matters more than a broad spread. |
| A | Rabbit ↗Weapon buildsSource card ↗ · 2026-11-05 | The card lists +10% Weapon, +5% Stamina and +5% Movement Speed. | Its weapon bonus is more relevant to a weapon build than to a Nen-focused build. |
| B | Cat ↗MovementSource card ↗ · 2026-11-05 | The card lists +10% Movement Speed and +5% Stamina. | Useful mobility, with no direct damage bonus listed. |
| B | Human ↗Starter mobility and staminaSource card ↗ · 2026-11-05 | The card lists +10% Stamina and +5% Movement Speed. | Human is not listed as perkless. Keep it while deciding which specialized bonus you want. |
No races match these filters. Clear the search or choose another tier.
Human has perks on the current board: its card lists +10% Stamina and +5% Movement Speed. Do not spend your last spins only because an older list describes Human as having no bonuses.
Beyond Nen lineage tier list
If you searched for a clan tier list, the community board names this category Lineages. Boss damage and loot/resource bonuses solve different tasks; choose around what you actually farm.
The current card lists a boss-damage perk and a timed Bloodlusted mode. We now place it in A for boss-focused progression. Its Worthy Opponent heading has no explanation, so the old higher-level/lower-level damage rule is not used.
| Tier | Pick & role | Source-listed mechanics | Why it matters / tradeoff |
|---|---|---|---|
| S | Kurta ↗Boss and NPC damageSource card ↗ · 2026-11-07 | The card lists 1.15x damage against bosses and NPCs, plus a multi-buff Controlled Rage mode. | The manual mode requires awakening the eyes once; healing is disabled for 50 seconds after it ends. |
| S | Lucilfer ↗Loot and resource farmingSource card ↗ · 2026-11-07 | The card lists increased boss-drop chance, a short dodge-frame ability and a chance to double gathering materials. | This placement values farming utility; it is not a claim of top combat damage. |
| S | Zoldyck ↗Movement and resistanceSource card ↗ · 2026-11-05 | The card lists 1.15x Money Gain, a speed/damage mode, and electricity and poison resistance. | The mode is time-limited. Its benefits do not make every matchup favorable. |
| S | Netero ↗Nen-focused progressionSource card ↗ · 2026-11-07 | The card lists a Golden Aura mode with Nen bonuses, increased movement speed, and a Strength-scaling passive. | The strongest listed Nen benefits depend on an active mode and its cooldown. |
| A | Freecss ↗Experience and explorationSource card ↗ · 2026-11-07 | The card lists 1.15x Experience Gain, enhanced senses and improved dashes. | The mode duration text is unclear on the card, so no duration is assumed here. |
| A | Krueger ↗Early combat and moneySource card ↗ · 2026-11-07 | The card lists 1.10x Money Gain and a Muscle Form with damage and Strength-scaling bonuses. | Its regeneration passive requires standing still and stops when you move or get hit. |
| A | Hazama ↗Weapon parries and farmingSource card ↗ · 2026-11-07 | The card lists a boss-drop bonus and extra damage on the next weapon M1 after a successful parry. | The damage passive is conditional and applies to weapon M1 attacks. |
| A | Morrow ↗Boss damage and timed modeSource card ↗ · 2026-11-08 | The current card lists 1.15x damage against bosses. Bloodlusted adds +20% Movement Speed, +6.5% Damage and +3.5% Defense. | Bloodlusted lists a 90-second duration and 270-second cooldown. Worthy Opponent has no explanation on the current card. |
| B | Hill ↗Timed counterSource card ↗ · 2026-11-07 | The card lists increased Money Gain and a short counter window that reflects damage when hit. | Its counter requires timing; it is less passive value for general progression. |
| C | Koshi ↗No perks listedSource card ↗ · 2026-10-03 | The active lineage card lists no perks. | A lower-priority keep when choosing purely for listed progression bonuses. |
| C | Murasalo ↗No perks listedSource card ↗ · 2026-10-03 | The active lineage card lists no perks. | A lower-priority keep when choosing purely for listed progression bonuses. |
| C | Mackernasey ↗No perks listedSource card ↗ · 2026-10-03 | The active lineage card lists no perks. | A lower-priority keep when choosing purely for listed progression bonuses. |
| C | Nostrade ↗No perks listedSource card ↗ · 2026-10-03 | The active lineage card lists no perks. | A lower-priority keep when choosing purely for listed progression bonuses. |
| C | Bine ↗No perks listedSource card ↗ · 2026-10-03 | The active lineage card lists no perks. | A lower-priority keep when choosing purely for listed progression bonuses. |
| C | Magcub ↗No perks listedSource card ↗ · 2026-10-03 | The active lineage card lists no perks. | A lower-priority keep when choosing purely for listed progression bonuses. |
| C | Tocino ↗No perks listedSource card ↗ · 2026-10-03 | The active lineage card lists no perks. | A lower-priority keep when choosing purely for listed progression bonuses. |
| C | Hackett ↗No perks listedSource card ↗ · 2026-10-03 | The active lineage card lists no perks. | A lower-priority keep when choosing purely for listed progression bonuses. |
| C | Kwalski ↗No perks listedSource card ↗ · 2026-10-03 | The active lineage card lists no perks. | A lower-priority keep when choosing purely for listed progression bonuses. |
| C | Ndongo ↗No perks listedSource card ↗ · 2026-10-03 | The active lineage card lists no perks. | A lower-priority keep when choosing purely for listed progression bonuses. |
| C | Clow ↗No perks listedSource card ↗ · 2026-10-03 | The active lineage card lists no perks. | A lower-priority keep when choosing purely for listed progression bonuses. |
No lineages match these filters. Clear the search or choose another tier.
The eleven C-tier entries each have no perks listed on their active lineage card. Their cosmetics or future changes could still matter to you. The Freecss duration text is unclear, so it is not used in this assessment.
Beyond Nen ability tier list
These are Hatsu/ability kits, separate from physical weapons and from Nen affinity. We prioritize useful listed guard breaks, combo options and flexibility, while accounting for mode cooldowns and conditions.
| Tier | Pick & role | Source-listed mechanics | Why it matters / tradeoff |
|---|---|---|---|
| S | Godspeed ↗Transmutation · Chase and guard pressureSource card ↗ · 2026-11-11 | The card lists guard-breaking Palm/Bolt moves and a lightning mode with an unparryable Whirlwind counter. | The transformation has a long cooldown; do not rate the whole kit only by its mode. |
| S | Jajanken ↗Enhancement · Burst and combo extensionSource card ↗ · 2026-11-11 | Rock and Paper break guard; Scissors extends combos. Pure Rage adds a transformed moveset. | Its strongest burst depends on openings and mode timing. |
| S | Big Bang Impact ↗Enhancement · Base-kit guard breaksSource card ↗ · 2026-11-11 | The card lists several guard-breaking moves, including an unparryable combo extender. | A strong paper kit for pressure; actual damage depends on your build and execution. |
| A | Arrow ↗Emission · Ranged variety and healingSource card ↗ · 2026-11-11 | The card lists several elemental arrows, combo roles and a healing arrow. | A versatile ranged choice, with individual moves still carrying block/parry conditions. |
| A | Toolbox ↗Conjuration · Combo flexibilitySource card ↗ · 2026-11-11 | The card lists multiple combo extensions and an unparryable Wrench Assault. | Best when you can connect the extensions rather than treating each move as isolated damage. |
| A | Crazy Slots ↗Conjuration · Variable weapon kitSource card ↗ · 2026-11-11 | Roulette selects among Scythe, Gun and Wand, with different move options. | The weapon roll makes the kit less predictable; the tier rewards flexibility rather than consistency. |
| A | Paper Manipulation ↗Manipulation · Control and follow-upsSource card ↗ · 2026-11-11 | The card lists Paper Spike, Paper Storm and Paper Lance with combo-extending or guard-breaking roles. | Several moves remain parryable; a favorable paper kit is not a guaranteed matchup win. |
| A | Ripper Cyclotron ↗Enhancement · Charged attacksSource card ↗ · 2026-11-11 | The card lists holdable attacks and an unparryable guard-breaking combo extender. | Charging attacks and finding a safe opening affect how much value you get. |
| B | Rising Sun ↗Transmutation · Low-health modeSource card ↗ · 2026-11-11 | The card requires reaching 50% HP to activate Pain Packer before using the skill moves. | The low-health requirement makes it conditional for general progression, even if its burst can be useful. |
| B | Enchanting Music ↗Manipulation · Stun supportSource card ↗ · 2026-11-11 | The card lists Sleep plus combo-extending and finishing moves. | Sleep is blockable/parryable and needs a follow-up to convert control into damage. |
| B | Earth Sludge ↗Transmutation · Weapon and Strength supportSource card ↗ · 2026-11-11 | The card lists a Weapon/Strength buff and a guard-breaking Sludge Splash. | More attractive as support for a weapon or fist build than as a broad standalone kit. |
| B | Super Attack ↗Enhancement · Straightforward starter kitSource card ↗ · 2026-11-11 | The card lists three guard-breaking attacks with starter, extender and finisher roles. | A serviceable base kit; the placement favors broader options above it. |
| C | Fan Beam ↗Emission · Limited starter kitSource card ↗ · 2026-11-11 | The card lists a guard-breaking Fan Blast and a posture-breaking Glory of Heaven. | Only two moves are described, so other parts of the build need to supply more options. |
| — | Aura Corruption guide →Specialization · Combo roles and disruptionSource card ↗ · 2026-11-11Not ranked | The current card lists four skills, with one combo starter and two block-breaking tags. | Aura Rot damage is blank and healing is no longer listed; the complete kit remains untested. |
| — | Boost ↗Specialization · Build-dependent damage supportSource card ↗ · 2026-11-11Not ranked | The card describes a passive boost to several kinds of damage without a numerical strength. | Without a stated magnitude, its value cannot be fairly compared to the full attack kits. |
No abilities match these filters. Clear the search or choose another tier.
Aura Corruption and Boost remain unranked because important details are missing. That is an evidence limit, not a claim that either ability is weak. Read the Aura Corruption skills, Specialist prerequisite and unknowns before planning an ability roll.
Nen affinities and their ability groups
Affinity is the Nen type; an ability is the named kit within it. The Spinning card ↗ lists separate Affinity and Ability rolls. The grouping below follows the individual ability cards, not a ranking of affinities.
Transmutation
Conjuration
Manipulation
Specialization
Specialization contains Aura Corruption and Boost in the reviewed board. The Specialization card ↗ says Specialist affinity allows Specialist ability rolls. Techniques and mastery/skill unlocks are another layer; this table does not rank them or establish their requirements.
Rarity labels and card-title percentages are not performance tiers. We do not convert those labels into a verified roll-probability table.
Keep useful rolls while planning a build
Compare like with like
A race, lineage, affinity and ability are separate rolls. Celestial and Zoldyck are not alternatives in the same slot.
Pick a task
Boss damage, resource farming, weapon bonuses, Nen damage and mobility reward different perks. Check the role before rerolling.
Read the condition
A mode's cooldown, a low-health requirement or a successful parry can matter more than a headline bonus.
The ranking is original analysis of source-linked descriptions for general progression and boss/resource farming. It does not come from rarity alone, averaged media tiers, client damage tests or a measured PvP ladder. A row's source date is its card activity date, not a verified gameplay patch date. The 15 ability cards and Specialization reference were rechecked on 12 November 2026 after the board moved them to an active list. Race and lineage sources were checked on 8 November. This source migration does not establish a game patch or change these tiers.
Need more rolls? See the source-listed codes. Building around a weapon? Check its Recipe Book and crafting requirements. The Trello guide explains how we identify and read the source cards.